:Dīesides that, while this mod may use some of the same sprites as D4T, it doesn't use the same animations. This is all to say, you could run it with just about any mapset with its custom monsters, and it should work for the most part. All of that was handled through the magic of ZScript, by way of Event Handlers, Thinkers, and Inventory items.
I didn't have to program monsters to react in a special way to becoming staggered, or stunned, or to complete Mastery Challenges, or Upgrade Point Challenges, or to drop special items. You may notice when you run this mod that there are no custom monsters from the mod itself. One thing I'm very proud of is the implementation of generic Glory Kills and item drops. Basically, every weapon and item works as well as you'd expect from 2016. You have the same three Equipment you'd have in the campaign, which you'd find as you progress through the level. You're able to mantle ledges, and the weapon will play an animation depicting it. Weapons will (or at least should) behave as they do in 2016, minus exploits (so, no exploit tricks like the DKSMS Byte Me is so fond of that allows you to instantly launch Siege Mode without having to charge it, shoutout to muh boi Byte ). You can have options that determine how often these upgrade items spawn, how often you can obtain points, and a slew of other things.ĭamage will be dealt in proportion to the original damage numbers fetched from the game's files itself.
Get both of those, and the next two will be available to choose from when you find another stone. Unfortunately, there is no way I can have it transport you to another map to complete a Rune Trial, so it'll just give you one of two Runes of your choice.
Runes can be obtained from Rune Trial Stones. Argent Cells will be grabbed, crushed, and then bring you to a menu where you can select whether it'll go to improving health, armor, or ammo capacity.
Mods are upgraded with weapon upgrade points, which are obtained by killing monsters, finding secrets, and completing challenges generated by an event handler. Field Drones must be interacted with in order to retrieve mods, and mods will be available for you to purchase depending on what weapons are present in your inventory. For example, if you want to obtain upgrades for your Praetor Suit, you must find an Elite Guard Corpse to fetch its Praetor Token, and it will play an animation for that. EOA attempts to stick strictly to the mechanics provided by DOOM (2016). You can find these at the bottom of the EOA Settings menu:ĭ4D/D4T both take many liberties in their design and progression systems. IMPORTANT: These are controls you must bind to utilize all functions and mechanics offered by EOA. *Note: the Discord server keeps newcomers in a welcome room until they announce themselves (much like the ZDoom Forums Discord Server), so that I or my moderators, having verified their humanity, can manually assign newcomers a role to grant them access to the rest of the Discord. If any are missing, please let me know as soon as possible, so that I may remedy the error(s) as soon as possible. sit back, relax, and enjoy the mod! )Īll credits are listed in CREDITS.txt, in the. and hopefully more to come in the future!Īlso a shoutout to my various private alpha and public beta testers for helping me to improve the mod even to this day! I am blessed to have gathered such a wonderful team of fellow fans! Having showed others my project, many wanted to help with it in any way they could. I'm indebted to various members hailing from all walks of the Doom modding community. I held that it was not only possible to faithfully recreate these aspects in a sourceport engine, but it would actually work and work well on its own.Īnd that was how the project was born! :D I saw that others decided to make their own DOOM demakes, only to add many of their own liberties and critiques on the game itself to their mods. Over the past few years, ever since DOOM (2016) was released, I had been carefully observing behaviors for the weapons, items, combat mechanics, and upgrade systems of DOOM (2016). Originally intended to be a proof-of-concept to recreate various challenges, upgrade effects, and upgrade systems of DOOM (2016), it became its very own fleshed out partial-conversion. Link to the official Embers Of Armageddon Discord Server, to keep up with the latest updates!*
This mod is compatible with GZDoom 4.5.0 or later.įULL DOWNLOAD (includes EOA Assets.pk3 and EOA Code.pk3)Ĭode-only download (includes only the EOA Code.pk3 file for code-only updates). I am excited to announce the official public release of Embers Of Armageddon: a 2016-to-Doom partial conversion that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) in GZDoom! At long last, I am ready to share this mod with you guys and the world!